It Hurt the Music Industry, But Can Apple Kill the Gaming Industry?

November 04 2008 / by John Heylin
Category: Gadgets   Year: 2018   Rating: 4 Hot

Arik Hesseldahl at Business Week wrote a very interesting article about how the iPhone and iTouch could possibly compete with the big-wigs of the gaming industry.

“For the last few days I’ve been sampling some of the games available from the iTunes Store on the iPod Touch, and I’ve been stunned at how elaborate and involved they are. On the iPod Touch I’ve played a version of Gameloft’s Real Soccer 2009 that rivals the version of the game on the Nintendo DS, and I didn’t even miss the buttons.”

And it’s true, the gaming experience on these mobile devices has gotten so good that people are able to play networked games such as Quake 3 on them.

But the fact of the matter is, like video, playing games on a screen the size of a pack of cigarettes isn’t going to do much damage to the gaming industry. It’s going to be years before the iPhone can reach the same processor capability to match, for instance, the XBOX 360. The gaming consoles themselves are also much cheaper than an iPhone and are capable of streaming High Definition to colossal TV screens.

The one thing Apple has going for it is that it’s laying the groundwork for the technology it hopes to attain years down the road. Will there be a phone capable of transmitting in HD ten years from now? Of course there will be. And with Apple only taking 30% of the cost from the game developers, when that day happens all Hell could break loose.

via Techmeme

Comment Thread (3 Responses)

  1. And if Apple doesn’t do it, Google surely will via Android and the G-Phone lines.

    Posted by: Alvis Brigis   November 04, 2008
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  2. True, Google is taking over more and more of the world. Open source gaming? I’m excited!

    Posted by: martymcfly   November 05, 2008
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  3. John Heylin wrote,

    But the fact of the matter is, like video, playing games on a screen the size of a pack of cigarettes isn’t going to do much damage to the gaming industry. It’s going to be years before the iPhone can reach the same processor capability to match, for instance, the XBOX 360.

    Processing capability isn’t the most important variable to consider when trying to justify potential damage done to the gaming industry. Actually, there is an entire block of revenue projection based on simple games that have pretty much no processing requirements. Just as video popularity correlates to shorter, quicker, more distinctly categorized clips, gaming I suspect will start taking the same form of short, simple, relatively decent graphics, easily accessible by any machine. These will put a dent in the gaming industry, and they will have almost no processing prerequisites.

    It is important not to collapse popular home console gaming, with on the move mobile gaming. Processing doesn’t equal popular. In other words, you do not need processing power to put some damage on the gaming industry.

    Posted by: Peltaire   November 05, 2008
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