March 11 2008 / by Marisa Vitols / In association with Future Blogger.net
Category: Technology Year: 2008 Rating: 11
As CEO and founder of the largest company in the world dedicated to “designing experiences and delivering add-on software for 3D virtual worlds”, The Electric Sheep Company (ESC), Sibley Verbeck has garnered big props for ground-breaking projects such as MTV’s Virtual Laguna Beach and CSI: NY Virtual Experience.
This front-row seat to the early evolution and spread of virtual worlds has afforded Verbeck a unique perspective on what exactly is going on, how fast it’s happening, and how best to navigate the bubbles of economic disruption. Coupled with a matter-of-fact demeanor and willingness to share insights, that makes Verbeck a metaversal authority with no shortage of solid advice to impart to anyone interested in the space.
He’ll be voicing his thoughts on the topic during his April 3rd keynote address at the rapidly growing Virtual Worlds 2008 conference in NY, but if you can’t wait or make the trip, then you’ll be glad to know that Future Blogger has scored this full-length interview with the shepherd himself, which we’ve also condensed into the following Q&A most related to the future of virtual worlds.
M: How do you see immersive 3D environments evolving over the near-term?
SV: While much “virtual world” energy is being put into 2D (and so-called 2.5D) properties, 3D immersive environments are going to continue to gradually accelerate in their technological progress and breadth of applications. In particular, we’ll start seeing usable 3D spaces more commonly be embedded on the Web for easier access and significant usability improvements. Over the next two to three years, we’ll see open source technologies used much more frequently that allow anyone to host a compatible 3D environment on a server and control access thereto.
While corporate collaboration will continue to be explored as a use-case, the real drivers of adoption and technology development will be entertainment and consumer commerce. Also in that time frame we’ll see it just begin to become more common to use such virtual worlds through the living room / HDTV’s, either through consoles or otherwise.