Virtual Worlds Finally Make the Jump to Mobile Phones

April 29 2008 / by Alvis Brigis / In association with Future
Category: Metaverse   Year: 2008   Rating: 7 Hot

This is a shot that was definitely not heard around the “real world”.

A company named Vollee has at last enabled fluid access to 3D virtual worlds, namely Second Life, via a mobile phone. Check out the video of their new service, currently in Beta:

While this product won’t matter to 99.9% of us (barring the SL addicted) in the short term, it’s a big milestone for the broader evolution of the web.

As such, we can use it to extrapolate what changes an increasingly interactive 3D web might gradually enable:

Perhaps we’ll visit real-time representations of stores from hundreds of miles away or more efficiently navigate shops in real space, or more easily find jobs that allow us to work from afar, or surf 3D social networks to see what our friends are currently doing and where, or hop into virtual games tied into real-life locations when we’re bored, or search the web in 3D and 2D as well as through text and semantic search, etc.

The main point is that as we endeavor to simulate the near term future of other domains like health, business, transporation, etc. it’s important to consider the impact of new products like Vollee so that we don’t miss the larger, more disruptive products and events just over the horizon.

Intuitive 3D Camera Controller for Second Life Lowers Bar for Learning to Fly

April 21 2008 / by Alvis Brigis / In association with Future
Category: Metaverse   Year: 2008   Rating: 2 Hot

Sick of using an obscure set of keyboard strokes to control your avatar? Have no fear, the 3D camera / semi-haptic interface for Second Life has arrived.

Developed by Mitch Kapor, technology investor and Chair of Linden Lab, and Phillipe Bossut, the new interface allows you to use your actual body, much like on Kamen’s Segway, to move your avatar through virtual space. Simply lean forward to move forward, lift your hands to elevate and fly, place your hands behind your back while descending for a graceful landing.

Check out this demo to see the new interface in action:

Clearly these are just the very first steps for this novel interface that promises to make avatar navigation more intuitive, opening the door to non-technical people of all demographics, lowering the complexity barrier to virtual worlds adoption (much like the Nintendo Wii controller). (cont.)

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