March 14 2008 / by Venessa Posavec / In association with Future Blogger.net
Category: Metaverse Year: 2008 Rating: 9
The Metaverse, the blanket term for immersive 3D spaces like virtual worlds, is gaining more and more attention as platforms are being built to cater to just about every age group and social interest. From environments that help parents entice their kids to do household chores to worlds that encourage socializing (and business marketing) like Second Life, the space is creating opportunities that go far beyond gaming.
Thanks to Henrik Bennetsen, Research Director at Stanford’s Humanities Lab, we have the chance to peek behind the curtain and see what all the buzz is about. As the Conference Chair at last month’s Metaverse U conference, he decided to pick the brains of some of this year’s participants and guests. Armed with a video camera, four questions were posed to developers, researchers, and students working in the virtual world space:
1. What excites you about current metaverse technology?
2. What concerns you about current metaverse technology?
3. What will be most the surprising impact of metaverse technology on society within the next decade?
4. What barriers will metaverse technology never overcome?
Twenty-some videos are currently available on youTube with the results. The responses were generally optimistic as to the evolution of the metaverse for communication, collaboration, and learning. There’s great potential for social change too. Mirror worlds are being built to allow us to see and understand things going on in the world that the media might typically filter out. Many predicted a convergence between virtual worlds and social networking, and felt the adoption rate of new mashup platforms would only grow, due to the rate of accelerating technological change.