War Games Used to Predict Business Outcomes

March 07 2008 / by Alvis Brigis / In association with Future Blogger.net
Category: Business & Work   Year: General   Rating: 8

When a corporate executive must quickly make an important strategic decision, he or she can now turn to custom War Games for the answer.

Fuld & Company, an organization focused on competitive intelligence solutions, has become expert at setting up these real-time scenarios. Providing War Game services to private and public institutions alike, they’ve applied this technique to hot areas such as virtual communities, digital entertainment and internet advertising.

The company website states that, “War games are about anticipating competitive moves before your rivals make them. A war game is a structured strategic exercise. It allows you to understand unexplored, or unforeseen strategic options. Most important, a war game will show you the implications of your decisions months or years ahead.”

This past Tuesday, Fuld & Co organized a War Game focused on the results of the 700MHz Wireless Spectrum auction that’s currently taking place. The company pulled together teams of business school students from Harvard, MIT, Northwestern and the University of Chicago and asked each to role-play a large corporate actor.

The result was a general consensus that the “auction will produce deal-making with lots of cash changing hands, but only small near-term tech advances as far as the consumer is concerned.” (Additional predictions harvested at the event can be found here .)

While there’s no guarantee that any of these predictions will come true, it certainly seems like a valuable possibility-generating exercise, provided you’ve got the advance-time and money required bring the right people together. But that might not be such an obstacle in the coming years as increasingly rich virtual worlds that support multi-user conferences (Second Life already does) and new pay-for-expertise-by-the-increment services like BitWine allow for more rapid organization of top-notch War Games.

What might you need a War Game for?

Can you imagine using a War Game to make an important life decision sometime in the next 10 years?

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from The Kansas City Star’s Running Cerebro-Transmission, March 7, 2115:

May 19 2008 / by Jason / In association with Future Blogger.net
Category: Information   Year: Beyond   Rating: 6 Hot

By Jason M. Vaughn

The world was rocked this morning by the death of America’s first “immortal,” Madeline Marie Samms, who had only three months ago reached her 175th birthday. At around 6:45 a.m., a piano was accidentally dropped on her head as she stepped out of her first-floor Wyandotte County apartment on her way to the market. The irony is that she had once credited this daily walk as the biggest reason for her longevity. It was even more important, she had felt, than her nightly pink-lemonade-flavored telomerase cocktail, her weekly stem-cell injections, and her numerous casual-sex encounters.

“People can’t go a measly few blocks to get their organics?” she’d once wondered, incredulously shaking her head. “They gotta have ‘em delivered by one of those good-for-nothin’ robots? What’s this world comin’ to? That’s what I wanna know. ‘Cause them robots are kinda scary, if you ask me. I mean, why do their eyes have to be red like that? Why does one of their hands always have to be a claw hand? Why on earth do they gotta have a laser saw hangin’ off their shoulder at all times? For God sakes,” she continued, “what do they need teeth for? And just why do those teeth have to be all pointy, like shark teeth? You know, one of them things tried to help me across the street one time. I had to beat him off with my purse. Thought I was bein’ attacked.” (cont.)

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Beta’s Eyes

November 23 2008 / by Adam Cutsinger / In association with Future Blogger.net
Category: Technology   Year: Beyond   Rating: 5 Hot

At some point in the not-so-distant future, somewhere on planet Earth…

Beta Bogdanovsky’s Italian Cācio-model translator spoke with a decidedly male monotone, and had the vocabulary, albeit in 13 languages, of a 3rd grader. Her dog’s translator was nearly as well spoken. Then again, Tóse was a smart dog, an Illyrian sheepdog whose eyes expressed more care than those of most people, and he almost certainly had the capacity to communicate on levels beyond the short sentences programmed into his collar.

“Iz vee NEH tuh,” she said in Bulgarian to a rotund bearded man blocking access to the window seat next to him. A roundish silver and gold box hung from a beaded chain around her neck, and a small bas-relief profile of the Roman god Mercury spoke the Greek, “Syghnomi.”

Excuse me.

The man’s posture shifted to make way even before he looked up, and when he did lift his head he was eye to eye with Tóse. Expressionlessly he made a symbolic attempt to scoot his plastic bags out of the aisle, and Beta sided into the seat, setting her gear on the floor between her feet. Tóse sat on his haunches in front of them both. Beta wondered why it was that people could not seem to rein it in in crowded public places and on trains.

As the ARMA Speed Tram pulled away from the passenger bay, the lights in the tramcar faded slightly as they always did between stations, and Beta closed her eyes and relaxed her neck, as she always did when she was commuting. Bitoli was five stops from the sea, as the tram tunneled through the Korab and Pindus Mountains, and then there were six more on the other side of the water before reaching Monopoli. This trip would be an opportunity to shut her eyes for approximately 2 hours, which was a very good thing, because Beta’s eyes were very tired.

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