Planet Earth is about to get its own version of the Web!
Cisco Systems is partnering with NASA to create a massive online collaborative global monitoring platform called the "Planetary Skin" to capture, collect, analyze and report data on environmental conditions around the world, while also providing researchers social web services for collaboration.
This type of platform is essential for Climate and Ecosystem researchers, but it also might be a sneak peak at the future of the Internet.
'Smart Planet': Age of Sensors & Structured Data If life in the past few decades has been forever altered by complex microprocessor chips, the next century could see the same social disruption via simple, low cost networked sensors and 'embedded objects' that mirror a digital signal of our analog world. But making this disconnected data relevant is a challenge.
The 'Planetary Skin' platform [video] will stitch together 'petabytes' of unstructured data collected by sensors (land, sea, air, space) reporting on changing environmental conditions. The platform will also allow for 'streamlining of decision making' and 'collaborative swarming' on analysis of relevant data. The project's first layer, “Rainforest Skin,” will be prototyped during 2009.
Good for NASA, Great for Cisco, and Wonderful for 'Mirror World' Metaverse Enthusiasts The benefits to NASA and Planetary system researchers is clear. Forget about Facebook, these scientists are looking for a functional digital research simulation 'Mirror World' (as envisioned by David Gelertner).
Meanwhile, Cisco is working diligently to make itself the most relevant web company in the next era of Internet architecture where collaboration, video, 3D simulations and structured data change the nature of our interactions. 'Planetary Skin' might be Cisco Systems under the radar, but out in the open effort of essentially building its own Internet of Tomorrow.
Technology promises radical change in relationships.
We are in the midst of a sea of change, in which not only are
many traditional relationships failing, but unexpected new
arrangements are beginning to appear; gay marriages are becoming
increasingly popular, and many people are consciously choosing to
live alone. How does technology affect relationships? Telephones,
cameras, and camcorders have long been instrumental in bringing
people together. Today, many spend time chatting on the phone or
the Internet – trying to develop or strengthen friendships.
Now technology is entering a bold, but controversial new step.
In the UK, University of Redding’s Kevin Warwick, and his wife
Irena will soon link their emotions together with chip implants.
Tiny silicon chips will enable the couple to “read” each other’s
feelings wherever they are. Every feeling – positive and negative –
will be shared.
This technology will not be endorsed by everyone. Many believe
sharing every feeling is too invasive – some feelings need to be
private. But we live in a time when over half of all marriages end
in divorce, so researchers in their search to fill needs, examine
where technologies might help. (cont.)
It has been said that the reason doctors and surgeons have not
embraced simulated training to the same degree as airline pilots is
because they don’t “go down” with their patients. The implicit
message is that pilots have an incentive to utilize the very best
This distinction is important because as 3-D display and virtual
reality technology continues to improve it will soon reach a point
where it is just as good if not better than current training
techniques. The U.S. military has already embraced virtual reality
training to prepare soldiers before they go into actual combat
because it has been demonstrated to save lives. The same will soon
be true in the health care industry, but first doctors and surgeons
(and the medical institutions that train them) will need to unlearn
existing training methods which they have relied on for the past
This lesson in unlearning is not, however, limited to the health
care sector. As this article suggests, innovative leaders in the
automotive industry are already embracing the technology. There is
no reason educators and professionals in a host of other industries
can’t do the same.
My question to Future Blogger readers is what other industries
you think can benefit from 3-D/virtual reality training.
One of the most exciting areas of 'Nano-bio' research is the engineered integration of 'wet' and 'dry' nanoscale systems that might revolutionize research in genetics and proteomics (Study of Proteins). But how do you explain this breaking down the barriers of biological and human-made systems? Through 3D animation videos on YouTube, of course!
"You can have children reading about Alice in Wonderland ... and Alice can pop out of the page, and have a tea party on the page."
Every amazing new technology needs to be wrapped in an equally elegant high-demand application if it is to diffuse past just the military on through the human masses. Often the first killer app is targeted at youth (ie, Facebook, Club Penguin, MMORPGs), then gradually spreads upward to older generations that require more convincing and immediately useful applications.
When it comes to augmented reality, it's possible that a company called Mixed Reality Lab (MXR), a spin-off owned by the National University of Singapore, is on the verge of creating such a cross-over app: Virtual 3D Pop-ups for Children's Books.
Coming on the heels of MXR's real-time augmented battlefield displays, the new Magic Books product aims to generate revenue from mommies and daddies who feeled compelled to get their kids interfacing with the most advanced new media.
The Google Blog: Until today, Google Earth displayed only one image of a given place at a given time. With this new feature, you can now move back and forth in time to reveal imagery from years and even decades past, revealing changes over time. Try flying south of San Francisco in Google Earth and turning on the new time slider (click the "clock" icon in the toolbar) to witness the transformation of Silicon Valley from a farming community to the tech capital of the world over the past 50 years or so.
Along with a new 3d Mars feature, the additions have increased the scope and resolution of the largest publicly accessible simulation of our physical system, thus expanding the Google's information scaffolding and future monetization opportunities through an increasingly valuable Mirror World.
The new features also reinforce the notion of a rapidly growing retro-quantification industry rooted in our social desire to achieve topsight over space and time. A resource that quickly allows people to surf physical history is obviously critical to bettering our view of reality and thus improving the efficiency of our economic behavior.
Byron Reeves is a man with a vision: using video games to teach and to help mold behavior. When we get a smart grid and smart devices that track and report on their energy consumption, we'll have the data we need to understand our energy usage in the home. But will we really take advantage of that information?
"Games have the potential change behavior," says Reeves a professor at Stanford University and co-founder of Stanford's MediaX; he conducts research on the emotional and social effects of immersive environments including complex online games . "I became interested in building a game platform that could change behavior around energy usage," he says. To that end, he's been showing a vision video he created with Millions of Us in which he brings to life a game where homeowners compete with each other to see who can become the most energy efficient.