Coming soon to your living room: a wild safari in the scorching
African savanna starring you, armed with nothing but your camera.
Afrika is the next step in a generation of video games
that seek to become more than just entertainment and can actually
make you smarter.
Afrika,
the latest game by Rhino Studios, is set to be released in Japan on
the PS3 in late August. You play it from
the perspective of a nature photographer and naturalist armed with
a Nikon stalking realistic wildlife in painstakingly recreated
savannas. The photos you snap are saved like a lexicon, or
Africa-pedia, where you can read up all about the real facts of the
animal. The PS3’s multi-cored cell
processor
is being utilized to is fullest potential to recreate the complex
AI and behavior of the animals in
mirror world fashion, and it’s is just one of many in the
increasing trend of video games that are as educational as they are
made to be entertaining.
Because the game is not about rifles or grenades, it is perfect
for younger children who can learn about Africa’s wildlife in a
fully immersive 3D world rather than a bread-and-butter textbook.
And what a field trip it is without all the expenses and dangers of
being there.
But using video games to teach isn’t a new idea. An all-girls
junior
high school in Japan have already been using Nintendo DS’s to
teach English. The verdict? The students feel right at home with
the new devices. Katie Salen, a game designer and director of the
graduate Design and Technology program at
Parsons School of Design, is leading the way in using video
games as a foundation for education for an accelerating world. Her
goal is to open a school based on gaming literacy.
It seems that once a technology is created and shown to work, it's not too long before someone creates a similar product in their basement for a fraction of the price. Here's TradeMark Gunderson of the Evolution Control Comittee showcasing his rear-projection touchscreen he threw together using some LEDs and two WiiMotes. Hope it inspires you to build your own since the Microsoft Surface costs about $12,500.
Upwards of 50 million people have access to web video through their televisions today thanks to Google, Sony and Nintendo, who have collaborated to bring YouTube videos to the Wii (50 million units sold by March) and PS3 (12 million units sold) through a custom version of the popular site modified for larger home screens.
From the YouTube blog:Currently in beta, the TV Website offers a dynamic, lean-back, 10-foot television viewing experience through a streamlined interface that enables you to discover, watch and share YouTube videos on any TV screen with just a few quick clicks of your remote control. With enlarged text and simplified navigation, it makes watching YouTube on your TV as easy and intuitive as possible. Optional auto-play capability enables users to view related videos sequentially, emulating a traditional television experience. The TV Website is available internationally across 22 geographies and in over 12 languages.
Many bloggers, including this one, have been anticipating this moment for some time, speculating that 2009 will at last be the year of Web Video on TV. Today's mostrous event clinches that moniker, making it extremely likely that by year's end upwards of 100 million game console viewers will have access to YouTube and other web video broadcast platforms through their traditional televisions. (Simply factor in the XBox reaction and ongoing Wii and PS3 sales.)
Couple that with the explosion of TV units capable of playing online video and we could be looking at 150-200 million total devices, a future that Google is looking to accelerate: